AI Insights · Timothy · April 2025
Top Card Battler Apps in UAE: Q1 2025 Performance
Explore the performance of the leading card battler apps in the UAE during Q1 2025, featuring insights on downloads, revenue, and active users.
The first quarter of 2025 saw notable trends in the card battler category on the unified platform in the United Arab Emirates. Here’s a look at the performance of the top five applications, based on data from Sensor Tower.
Pokémon TCG Pocket by The Pokemon Company showed a fluctuating pattern in weekly revenue, peaking at $35.6K in late January, before experiencing a drop and then rising again to $25.5K by the end of March. Downloads saw a dip mid-quarter, averaging around 1.2K weekly, while active users remained relatively stable, hovering around 35K.
Mighty Party: Battle Heroes from By Aliens L.L.C - F.Z had modest revenue numbers, with a peak of $1.3K in early January, followed by a decline. The app saw a surge in downloads during early March, reaching 802, while active users increased to 1.2K by the same period.
MARVEL SNAP by Second Dinner Studios Inc. experienced a stable revenue stream, with a high of $1.1K in early March. Downloads remained consistent, with slight fluctuations, typically around 150 per week. Active users decreased slightly from 1.9K to 1.7K over the quarter.
WWE SuperCard - Wrestling Game by 2K saw an increase in revenue to $1.2K in early March, followed by a reduction. Downloads were steady, with a slight peak at 213 in the last week. The number of active users remained stable, averaging around 2.5K.
Pokémon TCG Live by THE POKEMON COMPANY INTERNATIONAL, INC. did not generate revenue but showed growth in downloads, particularly in March, peaking at 213. Active users exhibited a consistent trend, closing the quarter at 1.6K.
These insights reveal the dynamic nature of the card battler market in the UAE, with varying trends in downloads, revenue, and active users. For more detailed insights, visit Sensor Tower.